Houses, Mansions, Monuments, Furnishings & other 3D Builds
Below you will find my entire catalogue of houses, monuments, and palaces etc created inworld for use in Second Life and other gaming enviroments.
On the web, naturally they appear in 2D format.
Due to the size of these
builds and the different nature of grids, some were designed for Second Life and
others designed for the more flexible OpenSim-based grids such as You3D.
If you have a 3D viewer, you can see my SL-compatible builds inworld on Tamita Island.
The others will be viewable once the You3D grid is opened to the public. If you don't have a 3D viewer, you can download one on the Second Life website.
Houses, Mansions, Monuments, Furnishings & other Buildings by Xay Tomsen
Adonis Bungalow (SpotOn3D 2011 - You3D 2011)
The Adonis Bungalow was built as budget resort accommodation, designed to be
rezzed on the edge of a bay or lake.
Naturally, I wanted this build
to be low-prim yet roomy and versatile. The Adonis Bungalow achieved
that.
Upstairs features a large room, private balcony, and lockable door.
Downstairs has a large living area, again with
lockable doors, and sunken spa with a full open view of the bay.
Each level has multi-shade window tinting running on separate frequencies.
Outside is a railed courtyard for entertaining guests.
The Adonis
Bungalow features on several sims on the You3D grid.
Beachcomber Beach House (Second Life 2008)
I'm the first to admit that the Beachcomber is dull.
It was designed
for a housing estate sim called Coolangatta that was largely comprised of
small budget priced blocks.
The Beachcomber doesn't have many
redeeming factors except the multifrequency windows and lockable door that
all of my builds feature.
The Beachcomber was probably my least
popular build and I no longer offer it for sale, simply because its
embarrassing.
Bicentennial Palace (Second Life 2009)
Is a four storey palace built above a flowing swimming pool, and uses 612 primitive shapes.
It is built to commemorate
the second birthday of Irukandji, and towers 42 metres in height over Sunset Beach, Tamita Island.
Textured in black marble, gold, and Polynesian mahogany, it draws upon influences from Asia and Greco-Roman architecture, while staying true to materials found readily
in the region.
Overlooking Tamita Bay to the west, and the meandering Maskari River to the east, the Bicentennial Palace houses the Irukandji Museum, Lava Night
Club, and the Irukandji Information Centre.
The top floor serves as the summer palace for the Princes of Irukandji.
Cawarral Mansion (Second Life 2007)
Cawarral Mansion was the original palace that I built on Tamita Island. It was
located on Romeo Beach and looked out at the caldera that housed my
gallery on the picturesque Baie de l'Amore
sim.
The name Cawarral comes from the township
of the same name in Central Queensland. Cawarral is a Darumbal
Aboriginal word that means meeting place (from memory).
Cawarral
Mansion was constructed in the theme of the day, which was that of a
post-colonial island kingdom.
It contained eight large rooms, four on each storey. The ground floor
overlooked the pool and spa area, and the rooms were rented as holiday
villas.
As is evident comparing the picture with the Bicentennial
Palace above, graphics left a bit to be desired in early 2007, but to be
honest nobody noticed until the upgrade came later in the year.
With
that upgrade, old builds like Cawarral Mansion were rendered obsolete and
basically had to be rebuilt from scratch. And I did.
While I
have built many palaces in Irukandji since the Cawarral Mansion, most of its
features are still in place in the newer versions. The orange-ochre
windows and the blue-and-gold railings are unchanged, as is the tradition of
the blue engraved name above the entrance arch.
Later versions of
Cawarral Mansion include Rockhampton House, the Princes' Palace (several
versions), and Government House.
Cawarral Mansion
was where the dream of Irukandji all began, and where I began to tell its
story.
Chez Xay Mall (Second Life 2007)
At the same time as Cawarral Mansion's construction was underway, so too was
the Chez Xay Mall.
The building on Tamita Island's Sunset Beach had
several rebuilds but always retained the same glass walled design.
This was where I sold my wares. Clothing, furniture, and animations
were the commodity of the day, and the Chez Xay Mall was busy.
In its early days, it was not unusual to see thirty or
so avatars wandering about the place.
Perhaps the most interesting
thing about Chez Xay Mall was that it required me to learn a new skill.
Scripting.
My friend Jai was the poster boy who modelled my range of
clothing, and his image featured on two enormous spinning billboards on the
roof.
To make them spin thought, I needed to learn how to script.
From the simple spin script, other things emerged -
Cars, boats, and so
on, and once I began scripting I never stopped.
They say that a day
in Second Life is like ten days in the outside world, and it's true.
You can cram so much into one day and the creative process is terribly
addictive.
It's no surprise in hindsight that the Chez Xay Mall
seemed to be there for such a long time, but in reality, I moved on to new
designs within maybe two months, and the build was dismantled and never used
again.
In reflection, Chez Xay Mall was not
so important architecturally, or even for the items for sale inside, but for
the fact that the skills I learned while building it took my artistic
excitement to places I hadn't dreamed.
Collins Class Submarine (Second Life 2008 - You3D 2011)
Based on the Australian Navy's Collins Class Submarine, this build is to
full scale at 75 metres long.
Despite its size, it uses surprisingly
few prims - 34 including flags and cables.
The Second Life build is
static, but the You3D build is "worn" as a scripted attachment on your
avatar.
The float and submerge functions are the same as flying and
use the same controls.
Gilded Ocean Pagoda (Second Life 2008)
The Gilded Ocean Pagoda is an intricate build 10 metres by 10 metres.
Built in Brazilian Rosewood and Gold textures, the Gilded Ocean Pagoda
is popular for seaside and open ocean builds.
It is an easy design to
group together in clusters of varying heights above ground level, which
makes it perfect for community type housing with an Asio-Polynesian theme.
Gladstone Beachhouse (Second Life 2008 - SpotOn3D 2011)
The Gladstone Beach House is one of a series of similarly designed buildings
intended for beachside living.
The Gladstone is the mid-sized of the three and is popular
with new home owners who only have a small block but want to maximise their
living space.
Like its counterparts, the Gladstone features
multi-channel window tinting and lockable doors, all with customisable
frequencies.
Upstairs is an
entertainment area with barbecue area, a swimming pool, and a number of
float and leisure animations. Surprisingly, all this is achieved with
only 59 prims.
The Gladstone Beach House has a 20x20 footprint and a
surprising amount of room for its size.
Inside
features a master bedroom, a guest room, and an entry room. The
Gladstone comes in three colour and trim variants.
Goodwill Lighthouse (Second Life 2009 - You3D 2011)
The Goodwill Lighthouse was originally built on the Kalamantayo Island sim in far-western Irukandji.
It was conceived as an olive branch (or taunt) to the French consortium that we'd "nudged" away
from our borders somewhat defiantly. (See the tale Liberation of Kalamat)
Using 241 primitive shapes, and 81 metres high, the building features four functional helipads, an animated slow-dance
floor, two opposite rotating search beams, and water features that shower water 60 metres down to the sea.
Like many architectural builds in Irukandji, the structure
is made of black marble and gold. With the downsizing of the estate in late 2008, the Goodwill Lighthouse was relocated
to Baie de l'Amore.
In early 2011, I built the Goodwill Lighthouse on the You3D grid and improved its textures and scripts. Several of the lighthouses are scattered
around the new estate.
The Beach Club was built on the southern
edge of the sim and overflowed into the Palace Lagoon sim as well.
The Hephaistion Beach Club featured a dance floor, DJ booth, paying dance
cages, and chillout gazebos.
Also attached to the club though not
shown in the picture was a public couples area called the Dunes, which was
built from "debris" from the actual Princes' Palace to create an abandoned ruins effect.
Like other intimate areas in Irukandji such as Lava Black and The Oasis,
the Hephaistion Beach Club was a popular meetingplace in its day.
Hiahungi (Second Life 2008 - You3D 2011)
Hiahungi
Is the fertility god of Irukandji, and has his own page on the website that
tells his story.
This info is extracted from that page:
"Most statues and monuments in
Irukandji are made from four mediums found locally in abundance; black
marble, bleached coral, gold, and blue sapphire.
Gold, marble, and sapphire are used to accentuate finery, while the multi-coloured corals are ground then mixed with water and coconut oil to produce a paste similar to alabaster.
The paste is poured into moulds made in the sand to create the approximate shape required, and once dried, a pit of charcoal and green banana leaves are placed around the cast for several days.
The result is a hard marble-like material that comes in a wide variety of colours. The cast slabs are then carved and sanded by hand, and the pieces pinned together to create the finished monument.
Irukandji Bath House (Second Life 2008 - You3D 2011)
Is a star example of a busy period of construction during 2008, when Greco-Roman architecture saw a massive resurgence in Irukandji.
The Irukandji Bathhouse,
designed to be an ancient place of pleasure for soldiers in service to the Crown, is similar to the Khatarian Bathhouse except for textures and window design.
This version
followed the familiar theme of my builds in Irukandji, using local materials, in this case black marble, gold, and bleached coral.
The lower level has six showers,
a wading pool, massage tables, and relaxation areas. The upper floor is designed as a private apartment for the palace concubines.
This build uses 431 primitive
shapes, 180 of which are just in the windows. It is a very detailed build.
Kanua (Khatarian) Bath House (Second Life 2008 - You3D 2011)
Like the Irukandji Bathhouse, is a star example of a busy period of construction during 2008, when Greco-Roman architecture saw a massive resurgence.
The Khatarian
Bathhouse follows the "pleasure house" theme popular in ancient times. It is similar to the Irukandji Bathhouse except for textures and window design.
This version was to be the first build for a Khataria-themed sim, where I intend to bring the Kingdom series of books to life in 3D. It's an exciting
unfinished project.
The lower level has six showers, a wading pool, massage tables, and relaxation areas. The upper floor is designed as a private
apartment. The Khatarian Bathhouse uses 386 primitive shapes.
Mackay Beach House (Second Life 2007 - You3D 2011)
The Mackay Beach House is one of a series of similarly designed buildings
intended for beachside living. The other two are the Torquay and the
Gladstone.
The Mackay is grand. It is by far the largest of the
three and is a mansion in every sense of the word.
Like its
counterparts, the Mackay Beach House features multi-channel window tinting
and lockable doors, all with customisable frequencies.
The top floor is set aside for
entertainment with a central swimming pool, two observation platforms to
look down at the poor people :) and several leisure animations.
The
ground floor features an entrance room, a lounge room, and two guest
bedrooms, each with their own private external access, while the second
floor is an open plan 30x30 master bedroom with private balconies on three
sides and lockable ramp access to the roof.
The Mackay stands sixteen metres tall and has a 40x40 metre
footprint. With such size and detail, the Mackay isn't meant to be
light on prims. Weighing in at 212 primitive shapes, it far eclipses
the Gladstone's 59, and the Torquay's meagre 22.
The Mackay Beach
House comes in three colour and trim variants.
Manatu Loft House (Second Life 2007)
Named for the sim Manatu Island, the Manatu Loft House was my first really
complicated build that relied on more than just linked cubes.
I used
the Manatu as the main rental accommodation in Irukandji for the first year
of Irukandji's life, before replacing it with the less-prim-intensive
Gladstone Beach House.
The Manatu Loft House featured a main bedroom downstairs, and as the name
suggests, a room in the loft as well. An internal staircase links the
two rooms.
Each floor has its own private balcony, and from the lower
level, a stairwell leads down to a built-in swimming pool.
The pools edge doubles as mooring for watercraft.
Four years on, the Manatu is still a charming build and
has a certain romance about it that I haven't yet managed to replicate.
Maskari River (Second Life 2007-2010)
From 2007 to 2010, the Maskari River was quite probably the longest unbroken
riverway on the Second Life grid.
With its two infeeding rivers, the
Odin and Aboyo Rivers, the Maskari River System was 44 kilometres long.
It was a romantic meandering
waterway, designed to flow naturally with little taming by its human
inhabitants.
To this end, the housing blocks that ran along
the Maskari River's course had to work around its weaving path, not the other way
around.
In late 2008, two additional "man made" waterways were created to feed off the Maskari.
The first was the Trans Kiribas Channel, a gold and
marble lined canal that ran through the western edge of Nouvelle Kiribas.
The Trans Kiribas Channel was commissioned to create a new water flow
into Tamita Bay to solve siltation problems in the popular sailing sim.
Noumea Beach House (Second Life 2007 - You3D 2011)
The Noumea Beach House is one of a series of open-plan Polynesian design
houses intended for coastal living.
The Noumea Beach House uses 271 prims and is the mid-sized of the five styles.
It is my most popular house ever, and one of my personal favourites.
With a 40x40 footprint just like the Tuvalu, the Noumea is a true
mansionette, and makes great use
of vertical space with an upstairs entertainment area.
Purpose built
to utilise the prims and room of a 4096 sqm block, the upper floor frees up
the downstair area for everyday living.
Inside, the open-plan living space is turned into rooms with the use of
multiple bamboo screens that can be moved about at the owner's whim.
Unique to the Tuvalu, Noumea, and Raratonga builds, the front left corner also
features a builtin hot tub with fully scripted functionality.
Lockable trapdoors and ramps
connect the two floors, providing both security and freedom of movement for
the owners of the build.
The picture shown at top is the V2 commonly
found in Second Life, while the one at the bottom is the V3 designed for
Open Sim grids. While the two builds look identical, they are actually
quite different in construction.
Like its counterparts, the
Noumea is features multi-channel window tinting and lockable doors with 'add
friend' security, all with customisable frequencies.
The Noumea comes
in six paint and bamboo variants.
Noumea Jacuzzi (SpotOn3D 2011)
The Noumea Jacuzzi is custom built and scripted for the You3D grid.
Originally intended to supplement the Noumea Beach House
- hence its name - the Noumea Jacuzzi is a large outdoor
pool.
The Noumea Jacuzzi has a 30x30 footprint and is only 9 prims.
Scripting is controlled by a stylish power stick mounted in the corner.
Four fog emitters produce steam clouds in each corner, and the user can
select one of three water levels.
Also amongst the scripts are eight-channel ambient lighting with drop down menu,
that control the colour of the light being emitted from the floor.
The tiles and floor textures are original and fully modifyable.
Hover text above the box signals whether the owner is online or
not, and when used, the owner receives a message in their chat box.
Depending on the grid on which they are used, different scripts cater for
private and group use.
The XT Online Indicator box is fully
modifyable. I supply them for free on any grid.
Send me an IM
inworld if you require one.
Port Vila (Second Life 2008 - You3D 2011)
The Port Vila Beach House is one of a series of open-plan Polynesian design
houses intended for
coastal living.
With a 20x30 footprint,
and at 89 prims, the Port Vila is the smallest of the five styles and is
popular with people who want a luxury build on a small sized block.
Like its counterparts, the
Port Vila features
multi-channel window tinting and lockable doors with 'add friend' security, all with customisable
frequencies.
Inside, the open-plan living space is turned into rooms
with the use of multiple bamboo screens that can be moved about at the
owner's whim. The
Port Vila comes in six paint and bamboo variants.
Princes Palace (Government House, Hephaistion) (Second Life 2008)
Or Government House as it was known during colonial times, is a five-story marble mansion including grassed grounds, an enormous pool, yacht berths, a
shopping district, and 21 rental bungalows.
In its most famous incarnation, the Princes' Palace took up all of the Boyfriend Beach sim and overflowed
into adjoining regions as well.
It featured a gilded subterranean canal which was frequently used by large manned submarines to travel
from "Old Irukandji" to the newly annexed Kalamat nation.
480 metres long by 400 metres wide, the Princes' Palace complex comprised 12,000 primitive shapes aligned precisely to the millimetre, and 1430 active scripts.
Without false vanity I can say it is one of the most complex and beautiful structures ever built on the SL grid.
Raratonga Mansion (SpotOn3D 2011 - You3D 2011)
Raratonga Mansion is one of a series of open-plan Polynesian design houses
intended for coastal living.
Raratonga Mansion uses 360 prims and is the second largest of the five styles.
With three storeys on a massive 60x50 footprint, Raratonga Mansion sits
wonderfully on a 6400 sqm block, and is perfect for use as a private mansion
or hotel.
The upper floor frees up
the downstair area for everyday living, while inside, the open-plan living space is turned into rooms with the use of
multiple bamboo screens that can be moved about at the owner's whim.
Unique to the the Tuvalu, Noumea, and Raratonga builds, the front left corner also
features a builtin hot tub with fully scripted functionality.
Lockable trapdoors and ramps
connect the three floors, providing both security and freedom of movement for
the owners of the build.
Unlike its smaller counterparts though,
Raratonga Mansion is designed only for
Open Sim grids.
Its scripts are writted for X-Engine, and feature multi-channel window tinting and lockable doors with 'add
friend' security, all with customisable frequencies.
The Raratonga
Mansion comes
in three paint and bamboo variants.
Royal Aqueduct (Second Life 2008)
The Royal Aqueduct was a manmade tunnel made of marble and lined with gold,
as befitted its proximity to the Princes Palace.
As legend goes, the Royal Aqueduct was
built ahead of our plans to invade the French-controlled Kalamat Nation to
the east.
To keep water flowing through the giant tunnel, enormous
fan turbines were installed at each end, and at hundred metre intervals
along its course.
The Royal Aqueduct was made of hollowed super
prims, which allowed for vessels of up to 25 metres diameter. Several
doglegs along the way kept the path interesting. :)
Royal Irukandji Air Force (Second Life 2008)
From 2007 to 2010, the Royal Irukandji Air Force was supplemental to, but
integrated with both the Royal Irukandji Navy, and the Tamita Marines.
From 2011 on, the three were fully integrated into the Tamita Marine
Guard.
The Royal Irukandji Air Force comprised a fleet of seaplanes
including French-make Jet-Luxe airliners captured during the Kalamat
campaign, and a fighter squadron called the Homophobia Attack Division.
From 2011 on, the three were fully integrated into the Tamita Marine
Guard.
The Royal Irukandji Navy comprised a fleet of Collins Class
submarines and a French-made Predator sub captured during the Kalamat
campaign, plus a large fleet of amphibious vehicles.
Royal Irukandji Yacht Club (Second Life 2008) Tamita Bay was home to the Royal Irukandji Yacht Club, though only the docks were
actually located on the Tamita Bay sim itself.
Initially located on the northern edge of the sim, the actual RIYC clubhouse was first built on Nouvelle Kiribas.
In its next and longest lasting guise shown above, the RIYC moved southeast to Tamita Island adjacent to the sim edge of Pinjarra Island.
To carry on with the palatial theme of Irukandji, the Clubhouse was
essentially derived from the top floor of an earlier build, the Irukandji
Bath House.
To overcome the problems associated with a build
overlapping a sim edge, the edge of both sims was raised to within
millimetres of the dock to prevent avatars falling through.
This
allowed sailors to cross the dock to their boats with a minimum of
'sim-slip'. The RIYC building featured a bar and dining area, plus a
sit-down convention room.
Outside, the lawn was a super prim with
standard Linden grass texture, with peacocks and wallabies feeding on the
grass.
At its height, the Royal Irukandji Yacht Club had 24 members.
A committee was elected but from memory, we never held a meeting :)
Toraboyo Manor is magnificent, both in dimension and quality of build.
At 453 prims, Toraboyo Manor is the largest of the five styles.
With four storeys on a huge 60x60 footprint, Toraboyo Manor is designed
for a 10320 sqm block, while still providing ample room for outdoor
landscaping and so on.
Perfect as a sim owner's palace, a hotel, or
designer store, Toraboyo Manor has abundant inside space.
Upstairs
comes with two rooftop options.
The first is similar to the Raratonga
entertainment area, while the second option as pictured, has four corner
gazebos with grassed area and swimming pool.
Inside, the open-plan living space is turned into rooms with the use of
multiple bamboo screens that can be moved about at the owner's whim.
Lockable trapdoors and ramps
connect the three floors, providing both security and freedom of movement for
the owners of the build.
Toraboyo Manor is only designed only for
Open Sim grids.
Its scripts are writted for X-Engine, and feature multi-channel window tinting and lockable doors with 'add
friend' security, all with customisable frequencies.
Toraboyo Manor
comes in three paint and bamboo variants.
Torquay Beach House (Second Life 2007 - You3D 2011)
The Torquay Beach House is one of a series of similarly designed buildings
intended for beachside living.
The Torquay is the smallest of the three and is popular
with estate owners as a rental bungalow due to its super-low prim impact of
only 22 primitive shapes.
Like its counterparts, the Torquay features
multi-channel window tinting and lockable doors, all with customisable
frequencies.
Upstairs is an
entertainment area with swimming pool and a number of float and leisure
animations.
With a very small 20x10 footprint, its use of space was
economical.
Inside features a single bedroom and an entry room.
The Torquay comes in three colour and trim variants.
Trans Irukandji Causeway (Second Life 2007-2009)
Is perhaps the largest building project ever undertaken in a virtual world.
32 kilometres in length, it is certainly the longest privately owned roadway
in Second Life. More info coming soon.
Tuvalu Beach House (Second Life 2007 - You3D 2011)
The Tuvalu Beach House is one of a series of open-plan Polynesian design
houses intended for
coastal living.
With a 40x40 footprint,
and at 186 prims, the Tuvalu Beach Houses is the second smallest of the five styles and is
popular with people who want a luxury build on a 4096 sqm block.
Like its counterparts, the
Tuvalu features
multi-channel window tinting and lockable doors with 'add friend' security, all with customisable
frequencies.
Inside, the open-plan living space is turned into rooms
with the use of multiple bamboo screens that can be moved about at the
owner's whim.
Unique to the Tuvalu, Noumea, and Raratonga builds, the front
left corner also features a builtin hot tub with fully scripted
functionality.
The
Tuvalu comes in six paint and bamboo variants.
Villa Ferraris (Second Life 2007)
The Villa Ferraris was my first mansion build that wasn't designed as a
palace.
I looked at the project with a fresh eye as I wanted it to
stand out from my previous builds.
The Villa Ferraris had two
standout features - an octagonal footprint and uniquely angled upright beams
in bright enamel.